using TMPro;
using UnityEngine;
using UnityEngine.UI;
using TEngine;

namespace GameLogic
{
	partial class MainUI: UIGameWindow
	{
		#region 脚本工具生成的代码
		private Button m_btnStartGame;
		private Button m_btnOnlineLobby;
		private Button m_btnShipConfig;
		private Button m_btnMap;
		protected override void ScriptGenerator()
		{
			m_btnStartGame = FindChildComponent<Button>("m_btnStartGame");
			m_btnOnlineLobby = FindChildComponent<Button>("m_btnOnlineLobby");
			m_btnShipConfig = FindChildComponent<Button>("m_btnShipConfig");
			m_btnMap = FindChildComponent<Button>("m_btnMap");
		}
		#endregion
	}
}